Thursday, August 29, 2013

Unit 8 Reading


Chapter 9
 
Understanding the nature, we can apply to the interactive design effective. Because, when you know human’s habits like reading from left to right, get headache with ton of information, or confusing the relationship between 2 similar objects when they are placed separately. That helps the designer use the right tools and elements in their work to make sure the user can understand what the designers want to present to them. The first tool that is told in this chapter is highlighting the importance in the graphic. For example, the button, or call-the-action button must be designed so that the user can click on it immediately without thinking “is that a button?” The button probably designed in 3D form or flat form with shadow, and plus, there must be some events when users move their move into the button area like: hover, focus, mouse in, mouse out, etc. Those events must respond visibly so that the users can know that call-the-action button working. à “Don’t make me think”
The other tools that can let the users navigate and browse on the interactive graphic from the overview perspective to deeper perspective no matter what kind of the information graphic is (linear or non-linear):
o   Scroll and pan
o   Zooming
o   Open and close
o   Sort and rearrange
o   Search and filter
Also keep in mind that the organization of those buttons has to follow the pattern so that the user will know what they can do on the next other actions. By understanding user’s habits, they will get confused when there are too many interactive in the graphic; they will ask themselves that “there are more interactive events in this graphic?” Pattern design will help the designers solve this problem by design the interactive actions in limitation and in patterns. Keeping the pattern designed in the graphic will help the user know what they can do on next events.
I tried to enter the southofhere.org website. Their interactive graphic looks clear. In the “Navigating the Horn” section, which show how the sailors avoid the potential dangerous at the Cape Horn with about less than 6 types of similar interactive actions. Especially, the timeline bar with the slow blinking cursor that reminds the user to try changing the year of events.
There are different kind of interactive actions: Instruction (a figurative graphic placed next to the some events), conversation, Manipulation (LucidChart), Exploration (map in video games).




Profile 7 : Hans Rosling
In this profile and also Hans's video clips, I learned more from his presentation. In all of his presentations, he was using animation to make the statistic chart more effective. This reminds me to use this for my future projects on web. I think I will add animation and parallax effect onto my charts to help the audience more understand about the specific topic.



Links:
http://www.newslab.org/2011/04/04/do-it-yourself-interactive-graphics/
this link is a tutorial shows how to make interactive infographic and also its effect to the audience.

http://www.yaleclimatemediaforum.org/2011/02/making-the-complicated-clear-integrated-graphics-make-data-visual/
this link says that the interactive graphics used in statistic chart helps the audience save times to read and also can learn something in that chart by combining a ton of data into a simple interactive action button.

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