Chapter 7:
As the previous chapter 5 and 6 discussed, understanding how
our brain works and its influence to visualization system helps designers have
more advantages in convincing and explaining clearly to the audience what the
meaning of the design is.
The process to remember things in our natural world is very
simple. There are 3 steps that our brain often process to perceive, cognitive,
memorize and retrieve things when we really see or observe things. First, we
see thing, the thing what we see will be translated into impulse and
transferred to short-term memory. And then it will be categorized and stored
into Visual working memory. If we stop here, it means that we just observing
the thing and temporarily stored that memory somewhere in our head. If we want
to retrieve what we saw yesterday, the long-term memory storage will help us to
remember things through what are permanently stored in our head for a long time
ago. In the process of retrieving data from long-term memory, our brain will
compare the figurative patterns of what we see to the figurative pattern in
long-term memory to find a match, because brain can’t use words to “communicate”
its working memory storages. On the other hands, that data will be retrieve
based on object’s features and specific details structurally from long-term
memory. This process is similar to computer memory process.
This section reminds me about the video games I played on
PlayStation console. It includes one disc reader, controllers, are memory card
(64 or 128Kb capacities). On an adventure game, it will be a long way for you
to finish a game. So you have to save that event as a thumbnail (short-term memory) into a memory card for
next time playing. The memory card (storage)
is considered as our brain; it couldn’t memorize much things and events. And disc
reader will retrieve data from disc (long-term
memory) to access the event that saved before.
Related to memory, how do we recognize things that we
observed before? I infer into 3 steps after reading the book:
Memorize object’s details > Store details in
structure >
Converge and arrange details which related to each other
At the bottom, “visualization is not something that happens
on a page or on a screen; it happens in the mind”. This quote of Robert Spence
seems to press the importance of visualization to the designer.
Profile 5:
Links:
http://camplab.psych.yale.edu/articles/PDFs%20for%20Website/Woodman2006_VisualCognition.pdf
Visual long-term memory has a massive storage capacity for object details
Stages of Memory - Encoding Storage and Retrieval
will be updated soon...
Cairo had an interview with Jan Schwochow, a German
professional infographic designer, who worked for many famous magazines such as
STERN,MAX, Die ZEIT, The New York Times, and GEO.
First of all, Jan’s thought in his career is infographics
has to be accurate regardless they are statistic charts, maps or diagrams.
He told the process he was doing project about Berlin Wall.
Although there are a lot of published infographic about Berlin Wall, but they
are all incorrect. Therefore, Jan researched by approaching to Berlin Wall in
real and collect books, photos or some correct current information related to
Berlin Wall. And the result is that infographic is 2 meters wide placed on the
table of a museum. Although it looks simple but on the illustrator file, there
are a lot of Berlin wall details. In my opinion, it looks like a part of google
map.
He said he had fun when pursuing his own interest that his
infographic is dense with a lot of interesting content and details. He always
tries to update the information for his graphic as possible with trusted
resources.
Links:
http://camplab.psych.yale.edu/articles/PDFs%20for%20Website/Woodman2006_VisualCognition.pdf
Visual long-term memory has a massive storage capacity for object details
Stages of Memory - Encoding Storage and Retrieval
will be updated soon...
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